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Cover: no huddle pistol offense: installation
No Huddle Pistol Offense: Installation
with Brian Frana,
Southwest Minnesota State University Run Game Coordinator/Offensive Line Coach

In his first season at Southwest Minnesota State, Coach Frana helped build an offense (using five new starters on the offensive line) that averaged 400 yards and 27 points per game. He joined SMSU after spending five seasons as offensive coordinator at Upper Iowa University, where his squad set 26 offensive records during his tenure. In his last two years at Upper Iowa, his offense averaged more than 460 yards per game.

Brian Frana breaks down the installation and development of a no huddle pistol spread offense. He focuses on developing quick and effective signals for communication between coaches and players, while providing multiple tempos to keep opposing defenses on their toes. Coach Frana also talks through game film to help illustrate the points he makes in the video.

Formations and Terminology

One key to the development of a no huddle system is the use of signals and terminology to streamline your play selections. Coach Frana discusses the formations and terminology required to get your playmakers in the right position to create mismatches against opposing defenses. You'll learn how hand signals designate the offensive formations.

Coach Frana shows you how easily you can get your players into a variety of looks while keeping it simple. He details the tags that will allow you to move one player within each look, which causes more stress on the defense. Four types of motions are signaled as well; across, in, orbit and return - all of which allow you to move any receiver to a location you desire.

Geography is the theme for calling the offense as Coach Frana shows you how simple the system can be for your players. Colors designate the direction and the pass protection for the offensive line.

Offensive Tempo Packages

Changing the tempo at the line of scrimmage is a huge part of today's game. Coach Frana breaks down how to identify various fronts to make quick adjustments while in the no huddle. He shows you his Fire, Stir and Look tempos to attack the defense in a variety of ways. The tempos allow you to run a play as quickly as the referee can spot the ball, or allow you to slow down the game and milk the clock.

Coaches who want to learn the no huddle pistol offense will love this video. In it, you'll get a simple call system, learn to speed up your offense and understand how to beat any defense.

54 minutes. 2016.

Software
Buy at Championship Productions

Cover: cheer  and dance  supamix (vol. 2)
Cheer and Dance SupaMix (Vol. 2)
by Rebecca Whitley

Cheer and Dance SupaMix Volume 2 contains 20 titles of full-length songs and pre-mixed edits. Also included are 20 creative intros and outros for unlimited editing options and endless combinations. Our performance-ready mixes are original, motivating and will move the crowds to their feet! Use each titles as is, or create your own original mixes with a variety of the latest music styles ranging from Techno, House, Rock, Latin, and Hip-Hop. All titles use only clean lyrics and are produced specifically for use in cheer and dance competitions, performances, sideline routines, and pep rallies. Songs include: 1) Action, 2) Callin' All Friends, 3) 5 4 3 2 1, 4) Jiggy Pop, 5) Dug-E-Smoove, 7) Are you Out There, 8) Just Move, 9) Dance Til Ya Can't, 10) Live It Up.

ASCAP licensed. 2002.

Software
Buy at Championship Productions

Cover: cheer and dance  supamix (vol. 1)
Cheer and Dance SupaMix (Vol. 1)
by Rebecca Whitley

Cheer and Dance SupaMix Volume 1 contains 40 titles of full-length songs, pre-mixed edits and creative intros, outros, beats and breaks for unlimited editing options and endless combinations. The performance-ready mixes are original, motivating and will move the crowds to their feet! Use the titles as is, or create your own original mixes with a variety of the latest music styles ranging from Techno, House, Rock, Latin, and Hip-Hop. Songs include: 1) Static, 2) Shut the House Up, 3) Latin House, 4) Hard Rock, 5) He's A Bad One, 6) SupaJam, 7) Who Did It, 8) Too High, 9) Wow, 10) Turn Up The Heat.

ASCAP licensed. 2001.

Software
Buy at Championship Productions

Cover: basketball crowd noise simulator for pc
Basketball Crowd Noise Simulator for PC
How Much Of An Effect Does The Crowd Really Have?

There is no question that psychology plays a crucial role in sports performance. How many basketball games have you seen where the pressure of a clutch situation causes a player to make a poor decision and make you say to yourself "What on earth was that guy thinking?" Players from basketball recreation leagues all the way to the professionals often make poor choices that they wouldn't normally make under relaxed circumstances. Arguably one of the most influential factors that may cause a player to act irrationally is the atmosphere created by the noise of the crowd.Dealing with a noisy crowd (both home and away) has proven to be a difficult task as a loud crowd may cause a number of issues to arise, which include difficulty for players to vocally orchestrate, or to recognize, verbal play calls.

The RealCrowd Simulator allows for replication of basically any real game situation! Be amazed as you transform your practice facility into a jam packed arena and watch as your players improve their focus and concentration! To simulate the sounds of a game, start by turning the "Crowd Ambience" ON to begin creating the sounds of a game. Once the ambience button is on you can press any of the other 20 buttons to replicate what is happening on your practice floor. Each pad of the RealCrowd Simulator has a specific function that will mimic the sounds heard during common scenarios found in a high pressure basketball game. The Software uses 21 high quality sounds that include:

  • Home Team Sounds - Sounds for when the home team makes a shot, misses a shot, is at the Free-throw line, steals the ball, blocks the ball or has a big play.
  • Away Team Sounds - Sounds for when the awayteam makes a shot, misses a shot, is at the Free-throw line, steals the ball, blocks the ball or has a big play.
  • Miscellaneous Sounds - Crowd Noise during a time out huddle, chanting "Airball", chanting "Defense - Defense", chanting a "5-4-3-2-1 countdown" and Clock Buzzer.
For example, if you want to create an intense free-throw situation all you'd do is click the circle "FT" button (Red Circle if you would like to simulate the home crowd on your side and Blue Circle if you would like the crowd to root against you). These buttons will activate the crowd to really put the pressure on the player at the free-throw line! Depending on if the player hits the shot or not, simply hit the appropriate "Make" or "Miss" button below FT!

Let's say you want to replicate a close game with only 5 seconds left to play! Click the "Defense" button to really turn up the intensity and listen to the crowd scream continual Defense chants! Then you can click the "Countdown" button to really turn the pressure up on your team, and hit the Score/Miss button depending on what happens!

All sounds can be overlapped and used together to create a free-flowing crowd atmosphere simulated by the user as they click the pads according to what is happening during the practice session. The RealCrowd Simulator allows both players and coaching staff to take practice sessions to the next level.

The Basketball Crowd Noise Simulator is not limited to any age group or skill level as the benefits can be seen across a wide range of players. Both professionals and those just getting into the sport will often times have trouble focusing regardless of how long they have played the sport. The Crowd Noise Simulator is currently being used by both Division 1 NCAA teams and recreational leagues.

2011.

Software
Buy at Championship Productions

Cover: basketball crowd noise simulator for mac
Basketball Crowd Noise Simulator for Mac
How Much Of An Effect Does The Crowd Really Have?

There is no question that psychology plays a crucial role in sports performance. How many basketball games have you seen where the pressure of a clutch situation causes a player to make a poor decision and make you say to yourself "What on earth was that guy thinking?" Players from basketball recreation leagues all the way to the professionals often make poor choices that they wouldn't normally make under relaxed circumstances. Arguably one of the most influential factors that may cause a player to act irrationally is the atmosphere created by the noise of the crowd.Dealing with a noisy crowd (both home and away) has proven to be a difficult task as a loud crowd may cause a number of issues to arise, which include difficulty for players to vocally orchestrate, or to recognize, verbal play calls.

The RealCrowd Simulator allows for replication of basically any real game situation! Be amazed as you transform your practice facility into a jam packed arena and watch as your players improve their focus and concentration! To simulate the sounds of a game, start by turning the "Crowd Ambience" ON to begin creating the sounds of a game. Once the ambience button is on you can press any of the other 20 buttons to replicate what is happening on your practice floor. Each pad of the RealCrowd Simulator has a specific function that will mimic the sounds heard during common scenarios found in a high pressure basketball game. The Software uses 21 high quality sounds that include:

  • Home Team Sounds - Sounds for when the home team makes a shot, misses a shot, is at the Free-throw line, steals the ball, blocks the ball or has a big play.
  • Away Team Sounds - Sounds for when the awayteam makes a shot, misses a shot, is at the Free-throw line, steals the ball, blocks the ball or has a big play.
  • Miscellaneous Sounds - Crowd Noise during a time out huddle, chanting "Airball", chanting "Defense - Defense", chanting a "5-4-3-2-1 countdown" and Clock Buzzer.
For example, if you want to create an intense free-throw situation all you'd do is click the circle "FT" button (Red Circle if you would like to simulate the home crowd on your side and Blue Circle if you would like the crowd to root against you). These buttons will activate the crowd to really put the pressure on the player at the free-throw line! Depending on if the player hits the shot or not, simply hit the appropriate "Make" or "Miss" button below FT!

Let's say you want to replicate a close game with only 5 seconds left to play! Click the "Defense" button to really turn up the intensity and listen to the crowd scream continual Defense chants! Then you can click the "Countdown" button to really turn the pressure up on your team, and hit the Score/Miss button depending on what happens!

All sounds can be overlapped and used together to create a free-flowing crowd atmosphere simulated by the user as they click the pads according to what is happening during the practice session. The RealCrowd Simulator allows both players and coaching staff to take practice sessions to the next level.

The Basketball Crowd Noise Simulator is not limited to any age group or skill level as the benefits can be seen across a wide range of players. Both professionals and those just getting into the sport will often times have trouble focusing regardless of how long they have played the sport. The Crowd Noise Simulator is currently being used by both Division 1 NCAA teams and recreational leagues.

2011.

Software
Buy at Championship Productions


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